The lost ranger - Scene 007 - Licking the wounds - part I

Scene 007 - Licking the wounds - part I


Description :
The group wake up in the forest and need to find some help.
Modifying scene set-up : (7) -> altered scene
The group is heading to the Queen order headquarter to recover from their last encounters and reports the situation.


Is the night is going to be interrupted ? (cf7 No way - 47 - N)

Long rest

The next morning they woke up with the humidity and cold of a fresh night. They recover from their wound but the burn from Feirnleigh are still bad. Gauwill apply some mud on it.
Barton (survival 12) finds some berrys and mushrooms. They prefer not to start a fire , they are afraid to make smoke with the humidity now.

While eating , Barton : - “We cannot go back in Shilton, they are too many”
Gauwill : - “Not going in town”
Sherwood : - “The headquarter of our order is 3 days from here if we ride”
Fernleigh with a weak voice : -”Pretty sure they stole all the horses and I don’t feel the energy to walk almost a week”
Gauwill : - “His burn are still exposed and can be infected easily. I can stay with him and you go there find some help for your friend.”
Barton : - “In this case we need more energy”
Gauwill : - “Take this, it’s small but more than enough for a few active day. And before you go I want you Barton to assist me to cure Fernleigh. Apparently you can commune with nature and he may help you in the future. ”

Barton Lvl2 Ranger - HP max 20
Archery +2
Spell : cure wound, Hunter’s mark


Barton is more an observer than an assistant but he can feel the energy coming from the trees and earth joining together and help Fernleigh body to evacuate any infection and dry the wound.The red mark are still vivid but start to dry, he will probably keep the mark.

- “I cannot do all of them in one day but he should be out of danger now”
- “You remember me of my friend

Axton who was doing the same thing but at this time I didn’t anything. Today was different…”

Does Gauwill know Axton ? (cf7 No way - 73 - N)


- “Good” and Gauwill smiles
- “Thanks we try to come back as soon as possible, Hide a message in this dead trunk if you move.”

After a short goodbye, Barton cover the improvised selter and remove all the steps track close to it.
Sherwood describes the terrain between here and Elkington : forest, field and a river but they can avoid the road almost until the end.
Based on this information Barton says it’s going to be safer to go north until they reach the river. (survival 17).



Any encounter on the first day ? (cf7 Very Unlikely - 24 - Y)

Avoiding the cottage they still have to cross the dirt road. After waiting few minutes they find a part in shadow and move fast and silently. They go deep and the forest, only disturbed by the sound of animals. But one of them make them worry. They spot the brown bear and this one is already tracking their scent. They move faster but the bear accelerate and start to run. They yell at him with bow and spear in hands. Not intimidated and hungry the big beast charges.

Turn 1 - No init
Barton Hunter’s mark - bow - 16 - 7 dmg (bear - HP 27)


Seeing this barton focus on the animal and hit with an arrow. The bear roar and keep moving.

Turn 2 - init Barton 21, Sherwood 21, Bear 11
Barton - bow - Nat1 - miss (bear - HP 27)
Sherwood - spear - 11 - 9dmg (bear - HP 18)
Bear - bite- 18 - 8dmg (Sherwood HP 3) - claws - 19 - 8dmg (Barton HP 12)


Barton have a hard time to find a second arrow in his quiver and place wrongly the tip on the string. The arrow fell on the ground as his feet. Sherwood with his spear with two takes advantage of the bear velocity to penetrate his thick skin. The maw close to Sherwood bites him deeply and the claws mauls Barton at the same time.

Turn 3
Sherwood - spear - 12 - 8dmg (bear - HP 10)
Bear - bite- 22 - 12dmg (Sherwood HP -9) - claws - 11 - miss (Barton HP 12)
Barton - move 30 - bow - 21 -12dmg (bear - dead)


Sherwood, trapped under the heavy beast, pounce again with this spear. But the bear is furious and bites him severely on the shoulder close to the neck. Sherwood cannot handle the pain and fell unconscious on the ground. Barton evades before the second attack and hit the beast with one final arrow.

(Sherwood DST 17 - 0 failure) Barton runs to his companion but he needs to move the animal before he can attempt any care. (Str 21) He puts his back on the beast blank and pushes on his legs as hard as possible. Just enough to free Sherwood.
(Sherwood DST 3 - 1 failure) Still fresh in his mind he puts his hand on Sherwood’s neck and attempt to save him (cure wound - 3 - Sherwood HP -6). Probably need more practice.
(Sherwood DST 5 - 2 failures) Barton tries a more traditional way and applies pressure on the big open wound close to Sherwood’s neck. (medecine 9). The blood is still flooding.
(Sherwood DST 15 - 2 failures) Barton take a piece of his shirt and puts all the pressure (medecine 15 - Sherwood HP 0). The flow reduces and stops but Sherwood breath hardly. Out of resources Barton decides to stay here for the night. He is afraid to move the poor Sherwood and aggravate his health but some predators can come and feast on the bear body. (survival 19) With some big branches he rolls the body 10 feet away and start a fire to discourage any creature.

Any encounter on the first night ? (cf7 Unlikely - 86 - N)

Barton wakes up few times during the night to clean and tighten the Sherwood improvised bandage. On a morning he eats some of the Gauwill ration but Sherwood is still agonizing.He takes a deep breath and tries again to gather the surrounding energy to heal the poor guy. (cure wound - 8 - Sherwood HP 8) Sherwood start to cough and spit some blood and slowly opens his eyes. Barton gives him some water and food and waits 1 hour before helping him to stand up.

- “You scare me”
- “And me, I soiled myself when i have this open mouth with teeth close to my head.”

They rest until noon before Sherwood feels enough energy to start walking.

Any encounter on the second day ? (cf7 No way - 41 - N)

(survival 21) Without any difficulty they reach the river and finds a small beach between 2 trees. They prepare a camp and wait the night to clean themselves.

Any encounter on the second night ? (cf7 Very unlikely - 86 - N)

On a third day they follow as much as possible the river but they stay under cover.

Any encounter on the third day ? (cf7 Very unlikely -51 - N)

Again they set up a camp for the night close to water but out of sight.

Any encounter on the third night ? (cf7 Very unlikely -61 - N)

They have to turn west and leave the river bank to avoid the uncover field.

Any encounter on the fourth day ? (cf7 unlikely - 48 - Y)


Since they were in better shape today they push until dusk. (passive perception 12 vs stealth 20) When the light start to become low Barton has a strange feeling but keep walking fast. Suddenly a creature appear from behind a tree just in front of Barton. She blows on her palm and projects a green smoke right on Barton’s face. (Con Save 11 vs Poison spray DC12 - 12 dmg - Barton HP 8 )

Turn 1 - init Barton 18, Sherwood 17, Pureblood 16
Barton - Move 30 - curewound - 4hp ( Barton HP 12)
Sherwood - spear - 14 - 4dmg (Pureblood HP 36)
Pureblood - Scimitar1 - 18 - 6dmg (Sherwood HP 5)
               - Scimitar2 - 12 - miss
               - move 30


The humanoid creature have some traits from snake. She is hissing at them. Barton tries to heal himself from this toxin when Sherwood as usual uses his spear before his brain.

Turn 2
Barton - move 30
          - Hunter’s mark
          - bow - 16 - 12 dmg (Pureblood - HP 24)
Sherwood - spear - 9 - miss
Pureblood - Scimitar1 - 18 - 7dmg (Sherwood HP -2)
               - move 30

Barton takes few step back to shoot at her with his bow. The scimitars in both hands are flying. Sherwood trying again to pierce the creature cannot avoid a big slash and fell on the ground.

Turn 3
Sherwood DST - 8 - 1 failure
Barton - move 30
          - bow - 14 - 13 dmg (Pureblood - HP 11)
Pureblood - move 30
               - Scimitar1 - 20 - 5dmg (Barton HP 7)
               - Scimitar2 - 6 - miss

A chase starts between Barton and the reptilian figure. But Barton tries to circle around Sherwood to help him as soon as possible.

Turn 4
Sherwood - DST - 8 - 2 failures
Barton - move 30
           - bow - nat 20 - 13 dmg (Pureblood - dead)

Turn 5
Sherwood - DST - 4 - 3 failures - DEAD


Barton runs toward Sherwood but too late. The exhaustion of the bear encounter stack with this surprise attack was fatal for the young aspirant paladin. Barton gather his insignia and buries him with his spear. He goes back to the strange humanoid creature. He never saw something like this before, Is she related to the cult activity ? He carefully search her with a piece of cloth around his hand to avoid contact wrap. He finds a small serpent statue with jades for eyes and wrap it before putting in his bag. He burns the corpse.

It’s almost fully dark but Barton prefers to continue 30 more minutes to be further from the fire. He stops when the forest start to be thinner and makes a stealthy camp.

Any encounter on the fourth night ? (cf7 No way - 09 - Y)

In the middle of the night (after 6 hours) a strong noise wakes up Barton. He is face to face with an Elk looking for food in the thicket where Barton hides.

Turn 1 - init Barton 4, Elk 8
Elk - ram - 11 - miss
Barton - raise and move 15
           - bow - 21 - 6dmg ( Elk HP 7)

The big antlers finish so close from Barton due to the thicket around him.

Turn 2
Elk - Charge - 15 - 14dmg ( Barton HP 6)
Barton - Move 20 - bow - 21 - 9dmg ( Elk dead)


Barton attempts to cure his wound done by the elk antlers (cure wound 8hp - Barton HP 14). He cooks a piece of meat for later and fall back to sleep for 2 more hours( + 8hp -> Barton HP 20 ). At the first light he eats the elk steak and heads west remembering the Sherwood instruction. (survival 6) After some hesitation across the first field he spots the city silhouette in the early mist. (Stealth 24) Moving from trees to pits, hedges to thickets , avoiding paths and dirt roads, Barton arrives to a group of farmer house close to the river. He has no idea where the headquarter is but the main city is across the river. He stays hidden and looks at the farmers activity to see if anything is out of ordinary (perception 10). Just regular farmer taking care of crops and animals. There is no bridge be he spots a barge large enough for a cart. Without Sherwood to let him know if there is any ford, he has only 2 options : take the barge or swim.






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